![]() After you collect the item, destroy blocks to the left for a way out of the water-filled hole. Missile Tank "On your way from the statue, break the large block near the hatch to gain access to a Missile Tank. Although the item that you collect from the statue will not be compatible with your suit, it will give you the power to blast through the large blocks. Use bombs to access a path to the lower right, and follow it to a statue. Official data Metroid: Zero Mission: The Official Nintendo Player's Guide "While you're on your way to the surface, stop at a block that has Chozo markings. She can shoot part of the wall next to it to get out of the water. Missile Tank After collecting the Plasma Beam, Samus must shoot a Chozo Block above this tank in the water. Samus can smash through both speed blocks and enemies alike. Once you hit peak speed, Samus begin shining with power, and her body becomes deadly to the touch. Items ( Zero Mission) Plasma Beam In the hands of the Chozo Statue. But this is just enough of a boost to slip past certain timed obstacles and, as with all weapons and tools in Super Metroid, the boots work as both weapons and tools. " Chozo Ruins main cavern"/ Flooded cavern (via Blue Doors).The room's primary purpose is to connect into an alternate entrance to the Wrecked Ship, where the Gravity Suit is obtained. This cavern contains 3 Wavers and 3 Choots, the latter of which reside in the three pools. It is now an underground cavern with multiple pools of water, and the Chozo Statue is gone. This room returns with significant differences in Super Metroid. There is no reason to revisit this room after collecting the Plasma Beam, except potentially to recharge energy and ammo in the Statue's hands. To leave the room, she must shoot the Chozo Blocks and climb up the rock outcroppings. After collecting it, Samus can morph into the Statue's hands to recharge her energy and Missile Ammo. At the very end of the room is a menacing-looking green Chozo Statue holding an Unknown Item (the Plasma Beam) that is incompatible with the Power Suit. As such, shafts are no longer interminable padding. Its chambers vary wildly in size, layout, purpose, and mechanics. A gap in the floor is covered by a Chozo Block with an etching of the Plasma Beam item underneath it is a Missile Tank (see below).īeside this gap is a larger section of rock floor, which has three "steps" formed out of it. The quirks of Metroid ‘s technology and level design resulted in a map that alternated between horizontal and vertical rooms, while Super Metroid operates under no such constraints. The corridor is flooded with water, with only small portions of the rocky floor peaking above its surface. It is accessed through a tunnel in the floor of that room. This is a short corridor located in a cave underneath a large stretch of Chozo Ruins in Crateria, the surface of Zebes. 4.1 Metroid: Zero Mission: The Official Nintendo Player's Guide.
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